Textures
For the textures I mainly used textures from sites like CgTextures and used the Blend function in 3ds Max to give more variation to the textures.
This is the texture I used for the clock.

I went further to add another Blend function inside the current Blend I already had and used a black and white dirt mask for the blending effect.

Here are the textures I used for the green paint on the clock:
These were the first two color maps I blended:
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This is the dirt mask I used for the blending.

Then on top of that I added another texture and dirt mask for blending:

Color map + Dirt map:
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This is what the Blend process looks like:
(Click on image for larger resolution)

Once I get all my textures in place I go in and add a bump map to all my textures. I'll either take the color maps and desaturate them in Photoshop or just put the color map in the bump map slot. Depending on the type of texture I will usually leave the bump intensity setting at 30 or take it up to around 65.
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